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Everything
you
need
to
know
on
all
the
vehicles
in
Halo
PC
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| Drivable
Vehicles |
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Name:
M12
"Warthog"
Light
Reconnaissance
Vehicle
(LRV)
Type:
Human
Speed:
55mph
forward,
24.5mph
reverse
Main
weapon:
12.7mm
3-barreled
machine
gun
Weight:
3.25
tons
Crew:
1
driver,
1
gunner,
1
passenger |
Description:
The
standard
vehicle
of
the
UNSC
Armed
Forces
is
the
M12
"Warthog"
LRV.
It's
a
speedy
little
anit-infantry
vehicle
that
packs
a
punch
with
a
12.7mm
triple
barreled
machine
gun
mounted
on
the
rear.
With
a
full
crew
of
3,
the
Warthog
can
do
major
damage
to
the
opposition.
It's
fast
and
manuverable,
but
is
prone
to
rollovers
on
sharp
turns.
Tips
for
combat:
Warthogs
aren't
necessarily
big
trouble
compared
to
some
of
the
other
vehicles,
but
can
be
a
pain
nonetheless.
A
well-placed
grenade
or
rocket
can
flip
one
of
these
over
with
no
problem.
If
one
is
coming
at
you
and
you
happen
to
be
on
foot,
just
jump
to
the
sides
when
it
gets
close,
and
toss
a
grenade
in
its
path.
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Name:
M12A1
"Warthog"
Light
Anti-Armor
Vehicle
(LAAV)
Type:
Human
Speed:
55mph
forward,
24.5mph
reverse
Main
weapon:
102mm
3-barreled
Rocket
Launcher
Weight:
3.5
tons
Crew:
1
driver,
1
gunner,
1
passenger
Notes:
Multiplayer
only
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Description:
A
varient
of
the
warthog,
in
which
the
machine
gun
has
been
replaced
by
a
powerful
rocket
launcher.
It's
better
suited
to
taking
out
vehicles,
though
can
make
a
decent
anti-infantry
unit
when
the
crew
is
filled.
The
rocket
launcher
holds
3
rounds,
which
after
depletion
take
quite
a
bit
of
time
to
reload
leaving
the
'hog
unprotected.
Tips
for
combat:
Pretty
much
the
same
as
the
regular
Warthog,
really.
If
you
happen
to
be
on
foot,
take
cover
and
count
the
rounds
every
time
they
fire,
so
you
can
move
in
and
attack
whilst
they
are
reloading.
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Name:
M808B
"Scorpion"
Main
Battle
Tank
(MBT)
Type:
Human
Speed:
28.6mph
forward,
24.5mph
reverse
Main
weapon:
90mm
High
Velocity
Missile
Launcher
Secondary
weapon:
7.62mm
AP-T
machine
gun
Weight:
66
tons
Crew:
1
driver/gunner,
4
passengers |
Description:
The
Scorpion
is
a
highly
effective
anti-vehicle
and
anti-infantry
weapon.
It
shoots
very
powerful
shells
with
a
slow
reloading
rate,
but
will
take
out
a
group
of
fighters
or
a
vehicle
with
deadly
precision
and
speed.
It
also
has
a
secondary
weapon,
a
7.62mm
machine
gun
for
smaller
jobs.
It
only
needs
1
operator,
though
4
more
people
may
ride
on
and
fire
from
the
track
pods.
However,
it's
very
slow.
It's
ceramic-titanium
armor
makes
it
nearly
invulnerable
to
small
arms
fire,
but
there
is
a
spot
directly
in
front
of
the
tank
in
which
enemy
infantry
can't
be
harmed
by
tank
weapons.
A
well
placed
rocket
can
easily
take
out
the
driver.
Tips
for
combat:
If
you
can
get
close
enough
to
the
tank,
lob
a
plasma
grenade
on
the
driver's
cockpit.
If
you
can't,
your
only
real
hope
is
another
tank
or
some
sort
of
explosive
weapon.
If
you
have
good
aim,
a
shot
or
two
from
the
sniper
rifle
can
break
through
to
the
driver.
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Name:
Ghost
Type:
Covenant
Speed:
46mph
Main
weapon:
2
plasma
cannons
Weight:
2.25
tons
Crew:
1
driver/gunner |
Description:
The
Ghost
is
the
Covenant's
standard
anti-infantry
vehicle.
They
are
equipped
with
2
rapid-fire
plasma
cannons,
which
shoot
bolts
of
heated
plasma
up
to
250
kW.
They
are
very
fast
and
highly
manuverable,
which
make
them
perfect
for
quick
attacks
and
escapes.
However,
there
is
nothing
to
protect
the
driver
from
enemy
fire.
Tips
for
combat:
If
on
foot,
just
avoid
as
it
moves
too
fast
to
take
out
in
close
quarters.
Any
explosive
weapon
will
take
a
Ghost
out
without
a
problem,
but
sustained
machine
gun
fire
works
wonders
as
well
since
the
driver
is
unshielded.
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Name:
Banshee
Type:
Covenant
Speed:
45mph
Main
weapon:
2
plasma
cannons
Secondary
weapon:
2
Fuel
Rod
cannons
Weight:
3.25
tons
Crew:
1
pilot/gunner |
Description:
The
Banshee
is
a
Covenant
ground
assault
aircraft,
and
a
deadly
one
at
that.
It
contains
the
same
Plasma
Cannons
as
the
Ghost,
but
also
has
a
set
of
Fuel
Rod
Cannons,
which
shoot
an
explosive
ball
of
plasma
that
can
easily
stop
most
other
light
vehicles
in
their
tracks.
Not
only
is
the
Banshee
very
manuverable,
but
a
tough
SOB
to
take
down
from
the
skies.
Tips
for
combat:
The
Banshee
is
tough,
but
not
impossible
to
drop.
Sustained
machine
gun
fire
(especially
from
Warthog
turrets)
from
a
few
teammates
can
bring
one
down
pretty
fast.
Rockets
typically
move
too
slow
to
hit
a
Banshee,
except
in
close
quarters.
From
most
ranges,
tank
shells
are
the
most
effective.
If
one
is
coming
in
at
you
close,
a
plasma
grenade
works
wonders.
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| Non-drivable
Vehicles |
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Name:
Pelican
Type:
Human
Main Weapon: 70mm 'chin gun'
Crew:
1
pilot, 1 copilot, 1 gunner, 10 passengers
Notes:
Cannot
pilot
this
vehicle |
Description:
The
Pelican
is
the
UNSC's
standard
dropship,
cabable
of
transporting
squads
of
Marines
as
well
as
vehicles.
You
won't
have
the
opportunity
to
pilot
one
of
these
yourself,
but
occasionally
you
will
find
yourself
in
the
passenger
bay,
and
sometimes
even
the
recipient
of
a
vehicle
it
will
deliver
for
you.
Tips
for
combat:
Since
you
will
only
encounter
the
Pelican
in
friendly
circumstances,
you
will
never
have
to
worry
about
shooting
down
one
of
these
birds.
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Name:
Wraith
Type:
Covenant
Main
weapon:
1
plasma
mortar
cannon
Crew:
1
pilot/gunner
Notes:
Cannot
pilot
this
vehicle
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Description:
The
Wraith
is
the
Covenent's
version
of
the
tank.
It
may
be
slow,
but
it
is
heavily
armored
and
delivers
a
powerful
blast
of
plasma
out
of
its
mortar
cannon.
Tips
for
combat:
Even
though
you
won't
be
able
to
drive
this,
you
will
still
have
to
fight
one
on
occasion.
If
you
have
a
rocket
launcher,
aim
for
the
cannon
itself,
or
on
the
back
where
it
has
less
armor.
If
you
don't,
lob
plasma
grenades
onto
it,
and
frag
grenades
underneath,
which
should
prove
just
as
sufficient. |
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