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Everything
you
need
to
know
on
all
the
vehicles
in
Halo
2 |
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| Drivable
Vehicles |
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Name:
M12
"Warthog"
Light
Reconnaissance
Vehicle
(LRV)
Type:
Human
Main
weapon:
12.7mm
3-barreled
machine
gun
Crew:
1
driver,
1
gunner,
1
passenger |
Description:
The
standard
vehicle
of
the
UNSC
Armed
Forces
is
the
M12
"Warthog"
LRV.
It's
a
speedy
little
anit-infantry
vehicle
that
packs
a
punch
with
a
12.7mm
triple
barreled
machine
gun
mounted
on
the
rear.
With
a
full
crew
of
3,
the
Warthog
can
do
major
damage
to
the
opposition.
It's
fast
and
manuverable,
but
is
prone
to
rollovers
on
sharp
turns.
Tips
for
combat:
Warthogs
aren't
necessarily
big
trouble
compared
to
some
of
the
other
vehicles,
but
can
be
a
pain
nonetheless.
A
well-placed
grenade
or
rocket
can
flip
one
of
these
over
with
no
problem.
If
one
is
coming
at
you
and
you
happen
to
be
on
foot,
just
jump
to
the
sides
when
it
gets
close,
and
toss
a
grenade
in
its
path.
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Name:
M12G1
"Warthog"
Light
Anti-Armor
Vehicle
(LAAV)
Type:
Human
Main
weapon:
M68
Gauss
Cannon
Crew:
1
driver,
1
gunner,
1
passenger
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Description:
Replacing
the
rocket
Warthog
from
Halo
PC,
is
the
new
gauss
Warthog,
in
which
the
turret
is
a
powerful
gauss
cannon.
This
cannon
is
single
shot,
like
the
rocket
'hog
before,
except
this
time
there
are
no
clips,
and
no
painfully-long
reload
times
as
a
result.
There
is
a
small
gap
of
time
you
must
wait
before
you
can
fire
again,
but
it
is
really
a
better
trade-off
this
time
around.
Tips
for
combat:
Pretty
much
the
same
as
the
regular
Warthog,
really.
The
slightly-less
powerful
gauss
cannon
makes
this
new
Warthog
less
suitable
against
large
groups
of
infantry,
so
use
that
to
your
advantage. |
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Name:
M808B
"Scorpion"
Main
Battle
Tank
(MBT)
Type:
Human
Main
weapon:
90mm
High
Velocity
Missile
Launcher
Secondary
weapon:
7.62mm
AP-T
machine
gun
Crew:
1
driver/gunner,
4
passengers |
Description:
The
Scorpion
is
a
highly
effective
anti-vehicle
and
anti-infantry
weapon.
It
shoots
very
powerful
shells
with
a
slow
reloading
rate,
but
will
take
out
a
group
of
fighters
or
a
vehicle
with
deadly
precision
and
speed.
It
also
has
a
secondary
weapon,
a
7.62mm
machine
gun
for
smaller
jobs.
It
only
needs
1
operator,
though
4
more
people
may
ride
on
and
fire
from
the
track
pods.
However,
it's
very
slow.
It's
ceramic-titanium
armor
makes
it
nearly
invulnerable
to
small
arms
fire,
but
there
is
a
spot
directly
in
front
of
the
tank
in
which
enemy
infantry
can't
be
harmed
by
tank
weapons.
A
well
placed
rocket
can
easily
take
out
the
driver.
Tips
for
combat:
If
you
can
get
close
enough
to
the
tank,
lob
a
plasma
grenade
on
the
driver's
cockpit.
If
you
can't,
your
only
real
hope
is
another
tank
or
some
sort
of
explosive
weapon.
If
you
have
good
aim,
a
shot
or
two
from
the
sniper
rifle
can
break
through
to
the
driver.
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Name:
Ghost
Type:
Covenant
Main
weapon:
2
plasma
cannons
Crew:
1
driver/gunner |
Description:
The
Ghost
is
the
Covenant's
standard
anti-infantry
vehicle.
They
are
equipped
with
2
rapid-fire
plasma
cannons,
which
shoot
bolts
of
heated
plasma
up
to
250
kW.
They
are
very
fast
and
highly
manuverable,
which
make
them
perfect
for
quick
attacks
and
escapes.
However,
there
is
nothing
to
protect
the
driver
from
enemy
fire.
New
in
Halo
2
is
the
ability
to
have
the
Ghost
go
into
'boost'
mode
where
it
will
move
really
fast,
but
the
cannons
are
disabled
when
boosting.
Tips
for
combat:
If
on
foot,
just
avoid
as
it
moves
too
fast
to
take
out
in
close
quarters.
Any
explosive
weapon
will
take
a
Ghost
out
without
a
problem,
but
sustained
machine
gun
fire
works
wonders
as
well
since
the
driver
is
unshielded.
Furthermore,
the
vehicle's
power
source,
located
right
underneath
the
left
wing,
is
vulnerable.
A
few
well-placed
gunshots
of
any
kind
will
blow
up
this
power
source,
and
consequently,
the
Ghost
itself.
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Name:
Banshee
Type:
Covenant
Main
weapon:
2
plasma
cannons
Secondary
weapon:
2
Fuel
Rod
cannons
Crew:
1
pilot/gunner |
Description:
The
Banshee
is
a
Covenant
ground
assault
aircraft,
and
a
deadly
one
at
that.
It
contains
the
same
Plasma
Cannons
as
the
Ghost,
but
also
has
a
set
of
Fuel
Rod
Cannons,
which
shoot
an
explosive
ball
of
plasma
that
can
easily
stop
most
other
light
vehicles
in
their
tracks.
Not
only
is
the
Banshee
very
manuverable,
but
a
tough
SOB
to
take
down
from
the
skies.
New
in
Halo
2
is
the
ability
to
have
the
Banshee
go
into
'boost'
mode
where
it
will
move
really
fast,
but
the
cannons
are
disabled
when
boosting.
Tips
for
combat:
The
Banshee
is
tough,
but
not
impossible
to
drop.
Sustained
machine
gun
or
plasma
fire
can
bring
one
down
pretty
fast.
Rockets
typically
move
too
slow
to
hit
a
Banshee,
except
in
close
quarters.
From
most
ranges,
tank
shells
are
the
most
effective.
If
one
is
coming
in
at
you
close,
a
plasma
grenade
works
wonders.
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Name:
Spectre
Type:
Covenant
Main
weapon:
1
plasma
turret
Crew:
1
pilot,
1
turret,
2
passengers
|
Description:
The
Spectre
is
the
Covenent's
version
of
the
Warthog.
Like
the
Warthog,
it
has
a
separate
driver
and
gunner,
but
2
passengers
can
ride
on
it
instead
of
one.
It
also
can
boost
like
the
Ghost,
but
unlike
the
Ghost
it
doesn't
disable
the
onboard
weapons
when
doing
so.
On
the
downside,
its
crew
is
less
protected
than
a
Warthog's
crew;
especially
the
two
passengers
which
sit
on
the
wings.
Tips
for
combat:
A
Spectre
can
be
hard
to
take
down
with
a
good
driver
behind
the
wheel,
but
since
its
crew
isn't
too
protected,
small-arms
fire
can
take
out
the
passengers
with
no
problem,
and
even
the
driver
and
gunner.
As
always,
explosive
weapons
work
well,
too.
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Name:
Wraith
Type:
Covenant
Main
weapon:
1
plasma
mortar
cannon
Secondary
weapon:
2
auto-firing
plasma
turrets
Crew:
1
pilot/gunner
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Description:
The
Wraith
is
the
Covenent's
version
of
the
tank.
It
may
be
slow,
but
it
is
heavily
armored
and
delivers
a
powerful
blast
of
plasma
out
of
its
mortar
cannon.
It,
like
the
other
Covenant
vehicles,
can
go
into
a
'boost'
mode,
but
only
for
a
brief
period
of
time.
Tips
for
combat:
The
most
effective
way
to
take
out
a
Wraith
is
on
foot.
Simply
jump
onto
the
Wraith
and
plant
a
grenade.
If
you
can't
get
close
to
it,
explosive
weapons
are
the
way
to
go;
aim
for
the
rear
where
there
is
less
armor
for
best
results.
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| Non-drivable
Vehicles |
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Name:
Pelican
Type:
Human
Main Weapon: 70mm 'chin gun'
Crew:
1
pilot, 1 copilot, 1 gunner, 10 passengers
Notes:
Cannot
pilot
this
vehicle |
Description:
The
Pelican
is
the
UNSC's
standard
dropship,
cabable
of
transporting
squads
of
Marines
as
well
as
vehicles.
You
won't
have
the
opportunity
to
pilot
one
of
these
yourself,
but
occasionally
you
will
find
yourself
in
the
passenger
bay,
and
sometimes
even
the
recipient
of
a
vehicle
it
will
deliver
for
you.
Tips
for
combat:
Since
you
will
only
encounter
the
Pelican
in
friendly
circumstances,
you
will
never
have
to
worry
about
shooting
down
one
of
these
birds.
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Name:
Shadow
Type:
Covenant
Main
weapon:
1
plasma
turret
Crew:
1
pilot,
1
gunner,
8
passengers
Notes:
Cannot
pilot
this
vehicle,
but
you
can
operate
the
turret
|
Description:
The
Shadow,
also
referred
to
as
the
"Covenant
Bus,"
is
sort
of
like
a
Pelican
for
ground
combat.
It
can
transport
8
passengers
in
the
back,
or
a
Ghost.
On
the
top
is
a
deadly
plasma
turret,
which
gets
more
powerful
after
sustained
use.
You
won't
be
able
to
drive
this,
but
you
can
still
operate
the
turret.
Tips
for
combat:
These
things
only
appear
in
one
level,
and
aren't
hard
to
take
down.
If
you
have
a
Ghost,
simply
take
out
all
the
passengers,
the
gunner,
then
pull
up
alongside
it
to
kill
the
driver.
You
can
also
destroy
the
Shadow
relatively
easily
with
sustained
plasma
fire.
For
an
extra
bit
of
fun,
try
to
hop
aboard
the
Shadow's
turret
and
use
that
while
it's
moving.
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