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Halo: Combat Evolved (Xbox) / Vehicles Guide

Everything you need to know on all the vehicles in Halo
 
Drivable Vehicles
 
LRV Warthog
Name: M12 "Warthog" Light Reconnaissance Vehicle (LRV)
Type:
Human
Speed:
55mph forward, 24.5mph reverse
Main weapon:
12.7mm 3-barreled machine gun
Weight:
3.25 tons
Crew:
1 driver, 1 gunner, 1 passenger
Description: The standard vehicle of the UNSC Armed Forces is the M12 "Warthog" LRV. It's a speedy little anit-infantry vehicle that packs a punch with a 12.7mm triple barreled machine gun mounted on the rear. With a full crew of 3, the Warthog can do major damage to the opposition. It's fast and manuverable, but is prone to rollovers on sharp turns.

Tips for combat: Warthogs aren't necessarily big trouble compared to some of the other vehicles, but can be a pain nonetheless. A well-placed grenade or rocket can flip one of these over with no problem. If one is coming at you and you happen to be on foot, just jump to the sides when it gets close, and toss a grenade in its path.
 
Scorpion
Name: M808B "Scorpion" Main Battle Tank (MBT)
Type:
Human
Speed:
28.6mph forward, 24.5mph reverse
Main weapon:
90mm High Velocity Missile Launcher
Secondary weapon:
7.62mm AP-T machine gun
Weight:
66 tons
Crew:
1 driver/gunner, 4 passengers
Description: The Scorpion is a highly effective anti-vehicle and anti-infantry weapon. It shoots very powerful shells with a slow reloading rate, but will take out a group of fighters or a vehicle with deadly precision and speed. It also has a secondary weapon, a 7.62mm machine gun for smaller jobs. It only needs 1 operator, though 4 more people may ride on and fire from the track pods.

However, it's very slow. It's ceramic-titanium armor makes it nearly invulnerable to small arms fire, but there is a spot directly in front of the tank in which enemy infantry can't be harmed by tank weapons. A well placed rocket can easily take out the driver.

Tips for combat: If you can get close enough to the tank, lob a plasma grenade on the driver's cockpit. If you can't, your only real hope is another tank or some sort of explosive weapon. If you have good aim, a shot or two from the sniper rifle can break through to the driver.
 
Ghost
Name: Ghost
Type:
Covenant
Speed:
46mph
Main weapon:
2 plasma cannons
Weight:
2.25 tons
Crew:
1 driver/gunner
Description: The Ghost is the Covenant's standard anti-infantry vehicle. They are equipped with 2 rapid-fire plasma cannons, which shoot bolts of heated plasma up to 250 kW. They are very fast and highly manuverable, which make them perfect for quick attacks and escapes. However, there is nothing to protect the driver from enemy fire.

Tips for combat: If on foot, just avoid as it moves too fast to take out in close quarters. Any explosive weapon will take a Ghost out without a problem, but sustained machine gun fire works wonders as well since the driver is unshielded.
 
Banshee
Name: Banshee
Type:
Covenant
Speed:
45mph
Main weapon:
2 plasma cannons
Secondary weapon:
2 Fuel Rod cannons
Weight:
3.25 tons
Crew:
1 pilot/gunner
Notes:
Only available in campaign
Description: The Banshee is a Covenant ground assault aircraft, and a deadly one at that. It contains the same Plasma Cannons as the Ghost, but also has a set of Fuel Rod Cannons, which shoot an explosive ball of plasma that can easily stop most other light vehicles in their tracks. Not only is the Banshee very manuverable, but a tough SOB to take down from the skies.

Tips for combat: The Banshee is tough, but not impossible to drop. Sustained machine gun fire (especially from Warthog turrets) from a few teammates can bring one down pretty fast. Rockets typically move too slow to hit a Banshee, except in close quarters. From most ranges, tank shells are the most effective. If one is coming in at you close, a plasma grenade works wonders.
 
Non-drivable Vehicles
 
Pelican Dropship
Name: Pelican
Type:
Human
Main Weapon:
70mm 'chin gun'
Crew:
1 pilot, 1 copilot, 1 gunner, 10 passengers
Notes:
Cannot pilot this vehicle
Description: The Pelican is the UNSC's standard dropship, cabable of transporting squads of Marines as well as vehicles. You won't have the opportunity to pilot one of these yourself, but occasionally you will find yourself in the passenger bay, and sometimes even the recipient of a vehicle it will deliver for you.

Tips for combat: Since you will only encounter the Pelican in friendly circumstances, you will never have to worry about shooting down one of these birds.
 
Wraith
Name: Wraith
Type:
Covenant
Main weapon:
1 plasma mortar cannon
Crew:
1 pilot/gunner
Notes:
Cannot pilot this vehicle
Description: The Wraith is the Covenent's version of the tank. It may be slow, but it is heavily armored and delivers a powerful blast of plasma out of its mortar cannon.

Tips for combat: Even though you won't be able to drive this, you will still have to fight one on occasion. If you have a rocket launcher, aim for the cannon itself, or on the back where it has less armor. If you don't, lob plasma grenades onto it, and frag grenades underneath, which should prove just as sufficient.
 




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